Pre-Release Jitters

So I'm sitting here, it's only an hour or two after we made the announcement that the game is coming out tomorrow, and I've got a serious case of the pre-game jitters.

This game is meaningful, deeply meaningful to both Danielle and I. Through Asagao we met. We became friends. I moved to Seattle, and befriended a huge number of amazing people. We hosted a successful Kickstarter. We learned to code. We overcame personal issues we were each facing. We learned so much.

Asagao is, at this time in my life, the project that I've worked on the longest, and did the most work for. We were working on this game for 2 years (and some change), every day waking up to see the familiar faces of Hana, Mai, and all their friends.

And now it's going to be over. (Once we get past the mini-updates we do for whatever bugs there are, of course!)

It's so weird. For a long time we were "so close to finishing," but every step forward we took it felt like another step appeared in the distance. An everlasting cookie that you can't ever finish. And then one day it was done, and we didn't have anything else to do.

Especially as the project took longer and we went over it, I found myself in a love hate relationship with it. We put off a lot of things to finish it on time, a lot of potential income went into it, and it is a clear example (to us) of how much we have grown in our crafts. (Read: Because some of those scenes/arts are not as good as we could make them now.)

But now that it's out and done, I am so thankful to have been chosen to work on it. So thankful that everybody supported us. So thankful for all of the friends we made and who believed in us and stuck with us. For every person who cheered us on even as we kept pushing back the release date.

I am so nervous now. I hope that it lives up to expectations, that people enjoy it. I hope people laugh and like it. I hope that I can look back on it with pride.

Thank you all so much, and I sincerely hope you enjoy it.

- Cara